Connection Error
TetroMania

Tetris Quest is a classic Tetris game implemented in C++ using SFML (Simple and Fast Multimedia Library). It features four distinct levels, each with increasing complexity and unique obstacles. Players will experience a challenging and engaging gameplay experience as they navigate through various stages of the game. The goal is to clear lines by strategically placing falling tetrominoes and avoiding the accumulation of blocks at the top of the screen.

Genres

desktop

desktop_games

gaming

Teck Stack
C++
SFML
Desktop Game
WARNING!! This game is built with SFML. Although an .exe file is provided, running it requires additional DLLs, which might alter your SYSTEM VARIABLES. A script is included to install these DLLs, but ensure to monitor or restore your system variables afterward. If you encounter any DLL errors, consider compiling the project yourself by visiting the provided repository.
Developer:Bazil Suhail
Publisher:EntitySafe
Released:23/08/2024
Platform:

Features

Control Scheme

  • Keyboard input handling (arrows for movement, space for hard drop)
  • Configurable control scheme with input buffer for precise movements
  • Mouse support for menu navigation and pause screen interactions

Gameplay Features

  • Dynamic obstacle system with increasing complexity across levels (static/moving blocks)
  • Soft drop with acceleration and hard drop with instant placement
  • Line clear animation with SFML particle effects and sound feedback

Audio-Visual Elements

  • SFML-rendered tetrominoes with color-coded sprites for each piece type
  • Next-piece preview window using separate SFML render texture
  • Dynamic background music and sound effects managed through SFML audio modules

Progression Systems

  • Score calculation with combo multipliers and level-based difficulty scaling
  • Persistent high score tracking using C++ file I/O operations
  • Level advancement system that increases speed and obstacle complexity

Version

Android Version

Released Date

Updated Date

Content Rating

Interactive elements

Functionalities Implementation

Game Engine Core

  • C++ procedural architecture handling tetromino physics, collision, and grid management
  • SFML-based rendering system for all visual elements (grid, pieces, UI)
  • Game state machine managing gameplay flow from menu to game over

Tetromino Mechanics

  • All 7 classic tetromino types (I, O, T, S, Z, J, L) with proper rotation physics
  • Wall kick and rotation collision detection using C++ bounding box algorithms
  • Randomizer system with bag-of-7 implementation for fair piece distribution