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Chess Tactix

Chess Tactix is a two-player chess game developed in C++ using the SFML (Simple and Fast Multimedia Library). It features all the standard chess moves, the ability to save and load games via text files, and options for players to undo and redo their moves. The game offers a polished graphical interface, smooth gameplay mechanics, and comprehensive game state management.

Genres

desktop

desktop_games

chess

tactics

Teck Stack
C++
SFML
Desktop Game
WARNING!! This game is built with SFML. Although an .exe file is provided, running it requires additional DLLs, which might alter your SYSTEM VARIABLES. A script is included to install these DLLs, but ensure to monitor or restore your system variables afterward. If you encounter any DLL errors, consider compiling the project yourself by visiting the provided repository.
Developer:Bazil Suhail
Publisher:EntitySafe
Released:23/08/2024
Platform:

Features

Control System

  • Precise mouse input handling for piece selection and placement
  • Keyboard shortcuts for game management (save, undo, resign)
  • Context-sensitive cursor changes during piece interaction

Gameplay Features

  • Visual move highlighting showing all legal moves for selected pieces
  • Undo/redo system maintaining complete move history with board state snapshots
  • Pawn promotion interface with graphical piece selection menu

Player UI

  • Turn indicator showing active player with clock display
  • Move history panel with algebraic notation recording
  • Endgame detection displaying checkmate/stalemate results

Visual & Audio

  • High-quality piece sprites with distinct visual styles for black/white
  • Animated piece movement using SFML's transform capabilities
  • Dynamic board highlighting for check status and last moved squares

Version

Android Version

Released Date

Updated Date

Content Rating

Interactive elements

Functionalities Implementation

Chess Engine Core

  • Object-oriented C++ implementation of all chess rules including special moves (castling, en passant, promotion)
  • State management system handling game phases (normal play, check, endgame) using polymorphism
  • SFML-based rendering pipeline for board and pieces with layer-based drawing

Game State Systems

  • Move validation system preventing illegal moves according to chess rules
  • Check/checkmate detection using threat analysis across the board
  • Persistent game state handling with save/load functionality to text files